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 Post subject: Re: Invasions
PostPosted: 5. March 2010 14:15 
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Joined: 19. July 2006 00:44
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Location: Lucerne(Swiss)
Hello Aerandir,

pardon me, I don't get the picture why slaves are frustrating for GM's and players?!
In my opinion - even if I don't use any slaves - it's a phantasm (Hirngespinst) of human/arilonian nature. :roll:

Have a wonderful day.
Mordus

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 Post subject: Re: Invasions
PostPosted: 6. March 2010 05:40 
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Joined: 8. October 2009 18:09
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There is a much larger issue here that most seem to not get. This is a game. The game is meant to be fun, both for the Players AND the GMs. Aerandir has spent alot of time setting up interesting and challenging invasions. And he is fustrated by the sudden appearance of alternate characters which ruin his best laid plans for a well-balanced invasion. And who can blame him when the complaints begin to roll in?

We all know what we would like that would make the game more fun for each of us, but has anyone asked themselves, "What can I do to make this more fun for the GMs?"

Two things that I have discovered that the GMs like:

1. Role-Play.
Do NOT talk about anything outside of MT that does not pertain to this world. Pretend like your character is real and alive. I role-play the random "freezes" that happen every time I play as an old head injury. Ariel moans and holds her head as she comes out of the "black out". I also role-play Ariel as someone who has escaped from Puddleby. She does not know how she reached Arilon alive, nor does she know the way back. Ariel simply believes she has landed on another land "somewhere" else in the world. And she is very glad to be here. I know this is a grey area in regards to the GMs, so I limit what I say.

Several times I have spoken OOC and been reminded by the GMs to stay in character. I resolve to do as they ask. So if someone starts speaking OOC, I will act stupid (which is not too hard for me ;). I will also NOT reply to, act upon, or gain knowledge from, someone who /ponder a thought. Ariel cannot read minds. To respond would be completely out of character.

2. Teamwork
We have a very small population, we must work together. Here is a "Thought Experiment":

There are six fighters in town when an invasion begins.
3 low circle
2 medium circle
1 high circle

In terms of "Hitting Power" and "Damage Dealing", the one high-level fighter may represent a significant percentage of the total fighting power available to counter the invasion. Let's say he/she alone represents about 50% of the total strength.

If the high-level fighter goes out alone and does not wait for the rest, the total fighting power to attack the enemy is reduced by 50%. And if said fighter runs away from the rest of the group to chase after big monsters, again the fighting strength is reduced by 50%.

By the time the 3 low circle and 2 medium circle fighters are healed up and ready to charge out again, the high level fighter is now returning to the Healers for a heal-up. This leaves the the rest of the fighters with less strength when they charge outside, because now the highest level fighter is unavailable.

Individual heroics are great! I love to see them. It just makes sense to fight together because we are stronger that way. But let's fight smarter, OK?

During the big invasion, I kept shouting for all fighters to rally around Rion. Why?

Only Rion has a sword that can actually hit Dor'shak. If Rion were to fall, it would be a simple matter for the enemy to just reach down and take his sword away. It's that easy. Ask Mordor sometime about stuff taken while you are fallen. If Rion loses that sword NO ONE can hit Dor'shak!

Fighters, get in a group and stay that way. Move together as a single unit. Do NOT go in every direction chasing wounded monsters. Stay together. Wounded monsters can be easily "mopped up" as a group.

Protect the Healers! I will not let the healers get pounded into the dirt because I want a tag. I will always break open a trap if our healers get attacked by something big and nasty and they need help. Sure a tag would be nice, but if I must choose, Healers always come first.

Whew!

Lets make this fun for everyone, especially the Game Masters! I will try my hardest to make my playing as enjoyable for the Game Masters as I possibly can!

~love, Ariel ^_^


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 Post subject: Re: Invasions
PostPosted: 6. March 2010 16:13 
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Joined: 15. July 2006 10:11
Posts: 618
Location: TC an den Brunnen gekuschelt (bis mir jemand ein Haus baut)
AerandirGM wrote:
If an Elithren says "I am going to get my sister" goes to the library, logs out and then an other char (maybe even a Hamini) comes online, then I think this is very bad roleplay


Haminis and Elithren can't breed? :shock: Btw. why would it be bad roleplay if someone gets his/her sibling which just happens to be from another race because the person was adopted? Or what difference does it make that Bau says "I will get my best friend (Elithren) as opposed to sister/brother whatever? Either you care enough to make up ig explanations for this or you don't. In times of invasion I don't think people who are falling next to you appreciate when instead of getting a healer you explain the family tree of your char in a lengthy monologue.

AerandirGM wrote:
... and causes frustration for the healers, because they are just used as healing stations.


I agree. During invasions lately I hardly got to leave reizende's tree, at most to chain a few fallens and then heal again. I know I haven't been very active anyway but it would be nice if at least the occasional arindal visit turns out to be a pleasant one.

puppy wrote:
Or how about a smaller penalty then? 5/10 minutes?


Don't see the point.

puppy wrote:
And 2 ACCOUNTS being active at the same time shouldn't have a penalty.


Imho that would be *the point*

puppy wrote:
1000 coins personally and another 500 that i spent on prostituetes ... Maybe a cool new use/abbilities for healers?

I prefer healing over sexual activities with brute nors, thank you!

On a more serious note and @ Ariel's post:

Roleplay can be loads of fun and is definitely the reason most of us chose to play arindal in the first place. However, there are times in your ooc life where you have so much going on that you simply have no energy to make up and follow big story lines or stay ic all the time. Also, having played arindal for a while and also having ooc contact to quite a few arindal players means that one wants to catch up with rl stuff too. I agree you shouldn't do it in a way it disturbs other players who do not feel like being ooc. But if you are whispering or are in an ooc conversation at a spot where only the people involved in this chat can hear you, I don't see what's wrong. And if the GM deliberately listens and then sends messages about not being ooc in such a situation I can only tell him to get a life. Nobody forces anybody to listen to it and the world is big enough to "be" somewhere else.

Please don't make Arindal so much work again. Otherwise I can't handle it atm and will sadly miss its last days. :(

Bau

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 Post subject: Re: Invasions
PostPosted: 9. March 2010 19:11 
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Joined: 26. February 2004 14:34
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Location: in den Trümmern von Edaria am Stadtbrunnen findet Jago ihre letzte Ruhe
@ Ariel, hey I am a figthteress I am supposed to get the bloodrage and kill everything insight.. so be carefull and stay a little away when it comes to this :-), this is my kind of roleplay

healers can take care for themselves, never open a trap

invasions must be crushed, but unfortunately Jago has no need to go to work the next (most of the time THIS morning) but I have to, or even take care for the kids

bye

Jago

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 Post subject: Re: Invasions
PostPosted: 10. March 2010 19:22 
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Joined: 30. July 2007 19:06
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Jago wrote:
invasions must be crushed, but unfortunately Jago has no need to go to work the next (most of the time THIS morning) but I have to, or even take care for the kids

bye

Jago


Your not seriously saying your job and kids are more important then arindal?! >:-(


:wink:

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 Post subject: Re: Invasions
PostPosted: 2. April 2010 22:52 
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Joined: 10. November 2004 15:31
Posts: 260
I thought I could do at least ne bigger action without getting any 2nd chars in it. I was wrong.
Sorry, no more actions in the future.

Have fun sleeping in town center.

Aerandir


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 Post subject: Re: Invasions
PostPosted: 3. April 2010 07:17 
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Joined: 10. October 2007 09:10
Posts: 240
Location: LE
I was afraid that this will happen. However, I do still believe it.

why?
I have also repeatedly given warnings IG, this massive 2.nd account use is an error.

:arrow: For example: 4 players online - 2 warriors, 2 healers - 1 warrior falls in the TC - the healer not notice it "immediately" - 1min later cured by an incoming slaves - the attacks are stronger - master and slave died - 2 of the IG player stop the rescue, because a slave was used and the risk is too high -

Even at the risk down again as "asshole" to be insulted.
Why understand 2 - 4 players not the rules, so that for all other the game is broken?
:roll: I hope that it is possible Aerandir opinion again amended. But I think it's too late, he urged us very often.

I can only say thank you to the conclusion, all those who were active in those days. I had a lot of fun on the evening of the 1st April ;), unbelievable that one night later, a main part of the game was broke.

PS: 2.nd character is not a slave .... thats only to a "comic" mobbing in facebook!

8) In this way I would like to wish all a nice easter !

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 Post subject: Re: Invasions
PostPosted: 3. April 2010 11:39 
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Joined: 16. September 2006 15:29
Posts: 108
Also ich verstehe die Problematik nicht.

Es gibt ganz einfach 2 Möglichkeiten: Entweder man verbietet einen 2ten Account - jeder der 2 hat muss einen aufgeben. Sobald dann ein Spieler mit einem "Sklaven" kommt, wird der Account verwarnt und gesperrt - fertig ist die Kiste.

Zweite Möglichkeit: Man erlaubt - wie aktuell einen zweiten Account - dann passt man halt die Quests entsprechend an. Denn dann tun die Spieler nichts verbotenes. Und man muss sich als Spielermacher eben der Situation anpassen.

Aber dieser Spagat zwischen 2ten Account erlauben - aber Sklaven seien nicht erwünscht kann nur in die Hose gehen. Da kann man nun Ewigkeiten hin und her diskutieren was wann wie wo sinnvoller ist. Aber eine Lösung ist meiner Meinung nach nur eine klare Regelung an die sich eben alle halten müssen.

Und im Moment ist die Regelung das ein zweiter Account erlaubt ist - insofern sehe ich im Moment keinen Fehler bei einem Spieler der einen 2nd Char holt.

Wie das ganze das Spielgeschehen beeinflusst - und die Quests und so weiter ist eine ganz andere Geschichte. Die man aber getrennt von den aktuell laufenden Quests diskutieren müsste und bei der es um eine Grundsatzentscheidung geht. "2ter Account erlaubt ja oder nein".


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 Post subject: Re: Invasions
PostPosted: 3. April 2010 11:54 
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Joined: 4. January 2008 12:41
Posts: 533
AerandirGM wrote:
I thought I could do at least ne bigger action without getting any 2nd chars in it. I was wrong.
Sorry, no more actions in the future.

Have fun sleeping in town center.

Aerandir



I understand your point... I really do... But why do others have to suffer the penalties, that others deserve? I never played two accounts at the same time and I do not plan to do it either... Just like several others. Why not make those double-clickers public and pillory them? Maybe you can stop them this way...

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 Post subject: Re: Invasions
PostPosted: 3. April 2010 12:36 
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Joined: 10. November 2004 15:31
Posts: 260
Just some notes:

- It isn't possible not to allow a 2nd account, as there are families playing. How could we check if the account is for one person or a family?
- Forbidding 2nd accounts wont help much, as there still would be the shared accounts. Some players share their account password with others.
- There are some rules, which were made up for demo chars, but as Arindal is free now, I see all 2nd accounts as demo accounts: viewtopic.php?f=6&t=2241
- Yes, it is unfair for those player who didn't use any 2nd chars, but at the moment, I am just fed up to see 2nd chars in each action I do, so I decided to do no more actions. Maybe someone else will do something in the future.
- I wont tell any names.


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 Post subject: Re: Invasions
PostPosted: 5. April 2010 20:13 
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Joined: 21. September 2009 00:58
Posts: 63
Too bad, I liked the invasions...
Better then a sleepy town...
Our worst enemy is boredom, and it is the main source of my departs. It would be nice if we had an invasion now and then, but not as punishment for slaves, but for being to lazy to hunt, or even saving a dead bunny...
Some people call me dumb, or stupid because I die by Gk, but at least I have more fun as them...
See y'all soon, until then, and please get your lazy body from the ground and get in action!!

Babaa... =(

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